I only played one game so far, but it became pretty suspenseful really fast. I enjoyed it thoroughly, and am currently making some paper zines for each day (for my own use and my friends). Thank you!
I keep thinking that leaving the naming last might have been a more important design decision than I thought.
edit: I designed playtesting code to run through thousands of games for this. This means countless imaginary rat queens have died nameless. I think I may have accidentally designed a tragedy procedural generator.
love that you pick the name if and when you reach the surface. i've had a similar epiphany that you can absolutely have an entire game without naming your character, if need be referring to them by their archetype/job/trait. i am literally on the fence on whether i should make that a mechanic for Starchaser (see my profile), like "You can give yourself a name if you reach Level 2, and then you can tell it to who you trusts and use the Aid action for them" or something like that... !!!
Thank you! Yeah, I felt the name is something you earn so to speak. Also, the whole thing is sort of a game about character creation so it made sense to have the name at the end.
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I only played one game so far, but it became pretty suspenseful really fast. I enjoyed it thoroughly, and am currently making some paper zines for each day (for my own use and my friends). Thank you!
Thank you for playing it! If anything you make is ever public, I would love to see it.
Played 6 games. First four I died instantly to a human, the next one from a human (by simple loss) and the last one to "all are remembered".
I think there's a meditative quality in deliberately writing a space on my game score card for name, but being forced to leave it blank.
I keep thinking that leaving the naming last might have been a more important design decision than I thought.
edit: I designed playtesting code to run through thousands of games for this. This means countless imaginary rat queens have died nameless. I think I may have accidentally designed a tragedy procedural generator.
love that you pick the name if and when you reach the surface. i've had a similar epiphany that you can absolutely have an entire game without naming your character, if need be referring to them by their archetype/job/trait. i am literally on the fence on whether i should make that a mechanic for Starchaser (see my profile), like "You can give yourself a name if you reach Level 2, and then you can tell it to who you trusts and use the Aid action for them" or something like that... !!!
Thank you! Yeah, I felt the name is something you earn so to speak. Also, the whole thing is sort of a game about character creation so it made sense to have the name at the end.