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Content Warning: Survival, Pain, Starvation, Death, Violence

You are Rat Queen. You are many. Through some cruel twist of fate you have been bound at your tails and are now one. And you are ANGRY. Your only thought is to escape the sewers and wreak havoc on the human nest above.

Rattenkönigin is a neuroqueer solo role-playing game where you play a group of rats bent on escaping from the sewer. To play you will need a pen, paper and a four-sided die (1d4). 

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Get this game and 528 more for $5.00 USD
View bundle
Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

ratqueen.pdf 518 kB

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(1 edit) (+1)

Played 6 games. First four I died instantly to a human, the next one from a human (by simple loss) and the last one to "all are remembered".

I think there's a meditative quality in deliberately writing a space on my game score card for name, but being forced to leave it blank.

(1 edit)

I keep thinking that leaving the naming last might have been a more important design decision than I thought. 

edit: I designed playtesting code to run through thousands of games for this. This means countless imaginary rat queens have died nameless. I think I may have accidentally designed a tragedy procedural generator.

(+1)

love that you pick the name if and when you reach the surface. i've had a similar epiphany that you can absolutely have an entire game without naming your character, if need be referring to them by their archetype/job/trait. i am literally on the fence on whether i should make that a mechanic for Starchaser (see my profile), like "You can give yourself a name if you reach Level 2, and then you can tell it to who you trusts and use the Aid action for them" or something like that... !!!

Thank you! Yeah, I felt the name is something you earn so to speak. Also, the whole thing is sort of a game about character creation so it made sense to have the name at the end.